![]() ![]() Remember the photos I told you to take back in Puzzle Two? You now need to use the route you took through that puzzle to navigate through this room. Puzzle Set Five - The MazeProbably the hardest section of the challenge. Speed is of the essence here - ideally the three puzzles together should take no more than 20 seconds. If you find yourself messing up on these, we would recommend just starting over. Puzzle Set One - Basic Lines, Black and White SquaresThe first three panels of the Mountain Challenge are very straight forward. We failed miserably to get this trophy while the game's music was on, but managed it eventually while listening to a calm podcast. As we've mentioned, the choice of track is deliberately designed to make you panic in the last few seconds. Not only are two heads better than one in terms of finding solutions to these puzzles, there is also a section where it is particularly helpful to have someone else retaining a key piece of information and relaying it to you later. Familiarise yourself with the layout so you don't get turned around in a panic. Not only is this challenge taxing on the puzzles side, it's also stressful on the navigation side. Just bear in mind it may be worse than before! If you're struggling with a puzzle, don't waste time - it may be quicker to deliberately fail it, retrace your steps on the previous puzzle and generate a new randomised version of the one you are stuck on.You should run over to the first set of puzzles and be ready to solve them as soon as you switch on the turntable. You have a few seconds between starting the turntable and getting over to the first set of puzzles, before the song (and the timer) starts.You may notice that some of the areas have an additional three screens above them, always lit and containing puzzles. However six and a half minutes is a lot shorter than it sounds - if you make any mistakes, the backtrack can cost you very precious time. One saving grace is that generally speaking the individual puzzles are not the toughest of their kind. There are no solutions online to solving this, so you need to competently understand every puzzle type in the game! Every puzzle in the Challenge is randomised.If you get any puzzle wrong, the tile will go black and you will have to backtrack to the previous puzzle.If you run out of time, you have to start over. You have six and a half minutes (until "In the Hall of the Mountain King" finishes) to complete 14 puzzles.In fact the challenge is so uncharacteristically nasty compared to the rest of the game, it has been theorised that Jonathan Blow included this challenge to make it impossible to get the Platinum while following a guide. The challenge also includes a stress-inducing recording of Grieg's "In the Hall of the Mountain King". The puzzles involve every type of solution you have come across on the island so far, plus some additional nasty surprises. Unlike the rest of the game, this entire section is timed - if you do not pass the puzzles in time you will have to start again from the turntable. How to Complete the Secret Mountain Challenge in The WitnessThis is by far the toughest challenge in the entire game. ![]()
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